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Question by wistyuki · Jan 20, 2019 at 10:14 AM · unity 5charactercontrollerjumping

Why doesn't he jump as high after Idle as he does after Walking?

I'm using the character controller component, I was using the same animation for all states but I recently changed the animation for Idle-Jump and I was having the problem before so that's not it. I have a feeling its something in my main controller coding. My character just bounces slightly if jumping from idle, but if jumping from walk or run his jump is perfect. I included screenshots of the code in case there are some spacing issues or something. Thanks.

(First picture is my jump script, second is my main controller)

alt text

alt text

idlejump3.png (20.2 kB)
idlejump2.png (24.1 kB)
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avatar image sean244 · Jan 23, 2019 at 05:23 AM 0
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I don't know if this solves your problem, but in the Update of you jump script, your missing brackets inside your if (controller.isGrounded)

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Answer by ray2yar · Jan 21, 2019 at 01:35 PM

Is it possible that you are "applying" root motion for your animations? If so, then the difference might be in the animation itself.

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avatar image wistyuki · Jan 21, 2019 at 10:27 PM 0
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No there is no root motion

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