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Question by HammockHead · Jul 02, 2013 at 05:25 PM · collisionvector3detectionproximityartificial

How can I compare a Distance i measured using Vector3.Distance with a number

I am attempting to code an AI system for a game I am making and I wanted to do so without using waypoints or navmesh (purely dynamic). However when I try to code a statement for detecting how close the AI is to a wall or object I get the statement Operator '<' cannot be used with a left hand side of type 'UnityEngine.Vector3' and a right hand side of type 'int'. How can I get this to work?

 if ((hit.transform.tag == "Obstacle") && (hit.point - transform.position) < 2) {
 do something
 }
 
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Answer by robertbu · Jul 02, 2013 at 05:26 PM

Two ways:

 (hit.point - transform.position).magnitude < 2.0

Or:

 Vector3.Distance(hit.point - transform.position) < 2.0
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avatar image HammockHead · Jul 03, 2013 at 08:03 PM 0
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thanks a lot!

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Answer by bigbat · Jul 02, 2013 at 05:48 PM

According to robertbu answer,if you want exactly compre distance with an int number you must typecat it. like this snippet:

 .
 .//your variable declaration
 public int desiredistance=2;
 private float disttoobj;
 //put this line of code where you want compare distance
 disttoobj=Vector3.Distance(hit.point , transform.position);
 if((int)disttoobj < desiredistance)
 {
 //do something here
 }
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avatar image robertbu · Jul 02, 2013 at 05:59 PM 0
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Best method is this case is to use '2.0' ins$$anonymous$$d of '2' so the compiler knows it is a float, but that does not solve his problem. If he gets the distance formula right, the compiler (Javascript and C#) will correctly cast the '2' without an explicit cast. And the form of casting you are doing here only works in C#.

avatar image BlueRaja_2014 · Jul 02, 2013 at 06:11 PM 0
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...you don't need to cast the float to an int to compare them, the int will be implicitly cast to a float. Try it.

avatar image bigbat · Jul 02, 2013 at 07:51 PM 0
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@ robertbu You're right.

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