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Question by jacekpolicja69 · Jul 09, 2021 at 01:05 PM · aipathfindingartificial

Artificial pathfinding with colliders

Hello hello - I need to create an artificial pathfinding algorithm. I made a very rough outline however, I can't break it down into smaller parts that I could already do directly in Unity.

Maybe some of you have the knowledge of how to execute the command below and would be kind enough to help at least a little I would be very grateful. It doesn't have to be code, but even one sentence on how to make an element what I will describe. Thanks for reading the post.

The game is 3D, however the view is from the side. I can illustrate it with a sketch like this, this is what the camera looks like.

alt text

This does not mean that "z" does not exist. Looking from above (and this is important) it looks like this:

alt text

Explanation:

Arrows "x" and "z" show that we are looking from above The blue square is an object that will have an artificial pathfinding. This object also contains 3 colliders (orange in the picture).

The arrow above the blue square shows which way it is facing. The red square is a crate (it has a collider which is 1: 1 like a crate).

As you can see, the lower collider (in the picture) would hit the box. Colliders, however, stick out a little ahead, because in this case, like the right one the collider (looking as the blue square looks) will detect another collider a the other two will not detect anything, the object moves in the opposite direction.

In this case, the right collider moves to the left (deeper).

I have absolutely no idea how to transfer it to Unity. Please help. Thanks again for reading the post and have a nice weekend :)

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