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Question by smirlianos · Nov 07, 2013 at 05:59 PM · inputaxiskeycodegetaxis

How to make new Axis?

Hello,

I was wandering if it is possible to make a new axis via script.

Like having

 var moveRight : KeyCode;
 var moveLeft : KeyCode;

And then combining them to a new axis like:

 Input.GetAxis("MyAxis");

Thanks! :)

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Answer by FPSworrior · Nov 07, 2013 at 06:14 PM

You can put "MyAxis", but in order for it to work you have to go into edit at the top of the screen, then go to input and then it will say axis. You will have to put a different number of axis for example if you have 22 axis then you have to put 23. Then you can change the name of the axis to your own name which would be "MyAxis" then assign a button for it. Once thats done then you can make your axis work for whatever you want.

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avatar image smirlianos · Nov 07, 2013 at 06:16 PM 0
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But how can I set the 2 buttons via script??

avatar image FPSworrior · Nov 07, 2013 at 07:12 PM 0
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Not that I know of.

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Answer by tanoshimi · Nov 07, 2013 at 07:07 PM

No, it's not possible through code.

  • http://answers.unity3d.com/questions/438034/edit-project-settings-input-via-script.html

  • http://answers.unity3d.com/questions/37588/change-wads-to-custom-keys-through-script.html

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