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Question by CausticLasagne · Jan 15, 2017 at 12:00 AM · inputaxis

How to get an axis without defining it in the InputManager

I'm looking for how to get a raw axis value while completely bypassing the Input Manager, or at least accessing the data it has access to.

Is there a way to access axis similar to how buttons are accessed in KeyCode?

Even better. Does anyone know where Unity stores all the information for accessing the axis defined in the editor?

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