Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Cunnah · Sep 09, 2016 at 10:43 AM · mousegetaxis

Input.GetAxis("Mouse X") returns 0 no matter what.

Hello I can't work out if this is a bug or not I am developing a game for the vive and for some reason the input from the mouse is not working. My code is Debug.log(Input.GetAxis("Mouse X")) in the Update function. The output is 0 no matter how much I wiggle the mouse.

Is there another way to access the mouse input rather than using the input menu?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Cunnah · Sep 09, 2016 at 12:34 PM

Restarted windows and now it works.. weird.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Inbasagar · Sep 09, 2016 at 12:37 PM 0
Share

$$anonymous$$an........

avatar image
1

Answer by Zodiarc · Sep 09, 2016 at 11:49 AM

Maybe there is a screwup in the input mapping. https://docs.unity3d.com/Manual/class-InputManager.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Inbasagar · Sep 09, 2016 at 10:59 AM

Try Input.mousePosition.x EDIT:-

    Vector2 pos;
     public float Sensitivity = 0.2f;
     void Update(){
    Rotatecam();
 }
     void Rotatecam(){
         if (Input.GetMouseButtonDown(0))
                 {
                     pos = Input.mousePosition;
                 }
                 if (Input.GetMouseButton(0) || Application.isMobilePlatform)
                 {
                     transform.localEulerAngles += new Vector3((Input.mousePosition.y - pos.y) * Sensitivity, (-Input.mousePosition.x + pos.x) * Sensitivity, 0);
                     pos = Input.mousePosition;
                 }
     }




I guess this'll work ;)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cunnah · Sep 09, 2016 at 11:07 AM 0
Share

The problem is I want the mouse movement not it's position so I can rotate a camera.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

GetAxis mouse on windows return 0 1 Answer

Event on mouse up 2 Answers

Confine mouse to a plane 1 Answer

Mouse Click Plays an Animation 1 Answer

Mouse-Keyboard Not Working - New User 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges