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Question by Redcore70 · Jun 26, 2016 at 06:03 AM · animationgetkeydowngetkeygetbuttondowngetbutton

Animation replaying every frame...

This is my code to play animation on keypress (hold):

if(Input.GetKey("w") && Input.GetKey("left shift")){ GetComponent.().Play("runfront"); }

It is working but not correctly. It stays like this: alt text

Plays one frame... I think it is from getkey codes but I tried getbutton, getbuttondown, getkeydown combinations. Only getkey plays animation. Others don't.

adsız.png (471.2 kB)
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Answer by Nick4 · Jun 26, 2016 at 01:23 PM

That's because every frame while you hold down w and shift buttons your animation starts to play. I don't remember the exact variables for animation class but it should look something like this :

 void Start() {
     anim = GetComponent<Animation>();
 }
 
 void Update() {
     if(Input.GetKeyDown(KeyCode.W) && Input.GetKeyDown(KeyCode)) {
         if(anim.isPlaying == false) {
             anim.Play();
         }
     }
 }
 

That way your animation won't try to play again while it's playing.

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avatar image Redcore70 · Jun 28, 2016 at 09:12 PM 0
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The name 'anim' does not exist in the current context. Change: The classic error, unexpected token: ).

Nick4

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