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Gun Positioning
I have been developing a first person shooter in unity, but when I look at the character VIA pause view, the arm is not connected to the body. Does anyone have any suggestions on how to keep the arm connected to the body and how to do it?
Thanks in advance.
Sorry if I worded this incorrectly, but I have a gun model, and a body (Graphics in fpc) and I want it to look like both of them are connected. Right now if you look up, the gun floats above the body and doesn't connect to the body. Can anyone help me make it look like it is connected?
Answer by Bruno-Fludzinski · Jun 16, 2012 at 10:15 PM
yes just make the gun/arm attached to the main camera, the one under the FPC.
I have the gun as a child to both cameras, the main and the camera that is a child to the main camera. I want the gun to be connected to the body (The FPS controller's graphics game object)