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Question by Maksim12332112 · Feb 06, 2021 at 06:30 PM · sprintsprinting

hi guys i have script for movement and everything works fine but i want to add sprinting when W is holded for 5 seconds here is my script.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class tebrawtf : MonoBehaviour { public CharacterController controller;

 public float speed = 12f;
 public float gravity = -19.62f;
 public float jumpHeight = 3f;
 

 public Transform groundCheck;
 public float groundDistance = 0.4f;
 public LayerMask groundMask;

 Vector3 velocity;
 bool isGrounded;
 bool midAirJump;

 // Update is called once per frame
 void Update()
 {
     isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);

     if(isGrounded && velocity.y < 0)
     {
         velocity.y = -2f;
     }

     float x = Input.GetAxis("Horizontal");
     float z = Input.GetAxis("Vertical");

     Vector3 move = transform.right * x + transform.forward * z;

     controller.Move(move * speed * Time.deltaTime);
     if (Input.GetButtonDown("Jump"))
     {
         if (isGrounded)
         {
             velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);    //your jumping code
             midAirJump = true;
         }
         else if (midAirJump)
         {
             velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);    //your jumping code
             midAirJump = false;
         }
     }


     velocity.y += gravity * Time.deltaTime;

     controller.Move(velocity * Time.deltaTime);
 }

}

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Answer by Hellium · Feb 06, 2021 at 06:39 PM

CODE NOT TESTED

  public float walkSpeed = 12f;
  public float runSpeed = 20f;
  public float gravity = -19.62f;
  public float jumpHeight = 3f;
  
  public Transform groundCheck;
  public float groundDistance = 0.4f;
  public LayerMask groundMask;
  float speed;
  Vector3 velocity;
  bool isGrounded;
  bool midAirJump;
  float runTimer;
  // Update is called once per frame
  void Update()
  {
      isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
      if(isGrounded && velocity.y < 0)
      {
          velocity.y = -2f;
      }
      float x = Input.GetAxis("Horizontal");
      float z = Input.GetAxis("Vertical");
      
      if(z > 0)
      {
         runTimer += Time.deltaTime;
         if(runTimer > 4)
             speed = runSpeed;
      }
      else
      {
         speed = walkSpeed;
         runTimer = 0;
      }
      
      Vector3 move = transform.right * x * walkSpeed + transform.forward * z * speed;
      controller.Move(move * Time.deltaTime);
      if (Input.GetButtonDown("Jump"))
      {
          if (isGrounded)
          {
              velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);    //your jumping code
              midAirJump = true;
          }
          else if (midAirJump)
          {
              velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);    //your jumping code
              midAirJump = false;
          }
      }
      velocity.y += gravity * Time.deltaTime;
      controller.Move(velocity * Time.deltaTime);
  }
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avatar image Maksim12332112 · Feb 06, 2021 at 07:10 PM 0
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i tested you code @Hellium and it works bt you it kinda slowed my speed when normal walking but i gave bigger number to speed and now its all good thanks and also thanks to fast responde

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