Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Ultrix · Sep 18, 2013 at 10:23 AM · mouseswipe

Mouse Swipe?

Okay so I'm trying to figure out how to detect a mouse swipe?

Could anyone write an example code so I can learn and understand it, please?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by khellstr · Sep 18, 2013 at 11:20 AM

Hi. I took this out of code I use to drag camera with mouse. I'm learning Unity too, so there might be better ways.

 if(Input.GetMouseButtonDown(0)) // check If left mousebutton is down
 
     mouseLastFramePosition = Camera.main.ScreenToViewportPoint(Input.mousePosition);
     // Gets mouse position in screen. 
     isDragging = true;
 }
 
 
 if (isDragging){
 
          Vector3 mouseMovement = Camera.main.ScreenToViewportPoint(Input.mousePosition) - mouseLastFramePosition;
         // calculates how much mouse have moved between this and last frame
 
         mouseLastFramePosition = Camera.main.ScreenToViewportPoint(Input.mousePosition);
         // Stores mouse position for use in next frame
             
 }

So mouseMovement variable would be used what ever you want to do with swipe. For example move someting:

 objectToMove.tranform.Translate(mouseMovement, Space.World );`


if you want to move only in one axis:

 objectToMove.tranform.Translate(mouseMovement.x, Space.World );`


Hope this helps

[edit] Put those inside update

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image khellstr · Sep 18, 2013 at 11:26 AM 0
Share

I realized that you should check mouseLastFramePosition in every frame for that code to be right. Now when you begin dragging current and last frame positions are same.

So there is a one frame lag before drag begins. Haven't noticed anything in my game project, so fixing that is now last thing in my toDo list.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Throw with mouse 1 Answer

Mouse Swipe and Code Efficiency 0 Answers

How to move an object using mouse just like the swipe in iOS? 1 Answer

swiping with mouse input 0 Answers

Detect mouse swipe on 2d object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges