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Question by kkh132 · Dec 13, 2018 at 09:55 AM · inputtouch

Input Touch(Take off finger but it's recognized as if touch was pressed.)

 public class TouchTest : MonoBehaviour
 {
     private void OnGUI()
     {
         GUI.Label(new Rect(Screen.width /2 -200, 10, 400, 200), string.Format("Touch Count = {0}", Input.touchCount));
 
         if (Input.touchCount > 0)
         {
             Rect labRect = new Rect(10, Screen.height - 20 - 20 * Input.touchCount, Screen.width, 20);
             for (int i = 0; i < Input.touchCount; ++i)
             {
                 Touch touch = Input.GetTouch(i);
                     GUI.Label(labRect, string.Format("fingerID = {0}, phase = {1}", touch.fingerId, touch.phase));
                 labRect.y += 20;
             }
         }
     }
 }

MyTest Case :

Unity Version = 2017.2.0f3

Platform = StandAlone Windows 10 (PC has touch screen)

touch one spot and hold then random touches other spots around 15~20seconds. At some point, the touch is maintained at the Stationary phase. Even if I take all my fingers off, they remain Stationary. Input.touchCount becomes 32 and all touches phase stationary

sorry my bad english, please any help. thank you.

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