Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cafeg · Feb 24, 2021 at 09:53 PM · mobile keyboard

Problems Player turning in mobile controls in FPS mode

I am having problem with the player turning. My project is a first person shooter. The player is depicted as just his arms and gun. I have been trying to get mobile controls working properly. With the mobile pack out of unity standard assets The screen controls work as WASD works.And also the fire button. But when the player is moving he doesn't turn to face the direction moving. Without the mobile controls enabled the player turns when using the keyboard WASD for movement and the mouse to turn turn and shoot and everything works fine. When in mobile mode and single joystick are used controls player goes forward and slides sideways and backwards but doesn't turn to go backwards or turn to go sideways facing the direction the gun/camera is pointing. So he has to slide backwards to get on the other side of the enemy to shoot. The code from the player script is below

 void Update ()
     {
         //dont do anything if game paused
         if (GameManager.instance.gamePaused == true)
             return;
 
         Move();
 
         if (Input.GetButtonDown("Jump"))
             TryJump();
 
         if(CrossPlatformInputManager.GetButton("Fire1"))
         {
             if (weapon.CanShoot())
                 weapon.Shoot();
         }
 
         CamLook();
     }
     // move horizontally based on movement inputs
     void Move ()
     {
         // get the x and z inputs
         float x = CrossPlatformInputManager.GetAxis("Horizontal") * moveSpeed;
         float z = CrossPlatformInputManager.GetAxis("Vertical") * moveSpeed;
 
         Vector3 dir = transform.right * x + transform.forward * z;
         dir.y = rig.velocity.y;
 
         //apply the velocity
         rig.velocity = dir; ;
     }
 
     void CamLook()
     {
         float y = CrossPlatformInputManager.GetAxis("Mouse X") * lookSensitivity;
         rotX += CrossPlatformInputManager.GetAxis("Mouse Y") * lookSensitivity;
 
         //Clamp the vertical rotation
         rotX = Mathf.Clamp(rotX, minLookX, maxLookX);
 
         //rotate the camera and the player
         cam.transform.localRotation = Quaternion.Euler(-rotX, 0, 0);
         transform.eulerAngles += Vector3.up * y;
     }
 

 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

111 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using the IOS Keyboard 2 Answers

Mobile Keyboard event calls 2 Answers

TMP InputField does not fire onTouchScreenKeyboardStatusChanged event when keyboard becomes visible 0 Answers

Detect When GUI.Text Field gets focus. 0 Answers

How do you test a mobile game? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges