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Question by Zeepblok · Feb 21, 2020 at 02:02 PM · mousepositionmouselookorientation

SpaceSim Mouse movement while upside down

Hi,

I'm making a 3d space game where you fly a ship. its first person from the cockpit. All my movements work like a charm (W = speed up, S = speed down, Q = rotate left, R = rotate right) and the mouse moves the ship arount. But if I use my rotate buttons the mouse stays "stuck" easiest to explain is when I fly normal moving the mouse up pans the camera up and down pans down. But if I fly upside down the mouse doesnt seem to notice it and pans the wrong way. Like it doenst know my rotation. I dont know how to solve it. This is my rotate/mouse script:

    if (Input.GetKey("q"))
         {
             orientationPanel.transform.Rotate(-Vector3.left * 100f * Time.deltaTime);
             cam.transform.Rotate(Vector3.forward * 100f * Time.deltaTime);
         }
 
         if (Input.GetKey("e"))
         {
             orientationPanel.transform.Rotate(Vector3.left * 100f * Time.deltaTime);
             cam.transform.Rotate(-Vector3.forward * 100f * Time.deltaTime);            
         }
 
         if (Input.GetMouseButtonDown(0) && Time.time > nextFire)
         {
             nextFire = Time.time + fireRate;
             Fire();
         }
 
         float mouseX = Input.GetAxis("Mouse X");
         float mouseY = -Input.GetAxis("Mouse Y");
 
         rotY += mouseX * mouseSensitivity * Time.deltaTime;
         rotX += mouseY * mouseSensitivity * Time.deltaTime;
 
         rotX = Mathf.Clamp(rotX, -clampAngle, clampAngle);
         rotZ = orientationPanel.transform.rotation.z;
 
         Quaternion localRotation = Quaternion.Euler(rotX, rotY, rotZ);
         transform.rotation = localRotation;
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