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Question by xXPekoXx · Jul 07, 2014 at 08:33 AM · raycasting

Raycasting not working properly

Hi guys, I have an issue with Ray casting

I instantiate 5 moles. and i want them to be whackable so i can play. so i give them collider box and apply some kind of ray casting functions but the ray cast feature is just half working it just detect half of them only 2 out of 5 are detected before it was in 3d and that was working really great now i switch in 2d but still have 3d collider as you can see on the picture the red are detected the green one some time, and the 2 other in the back are completely ignored i triyed on OnMouseUp same result .:(

pls help :/ alt text

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avatar image xXPekoXx · Jul 07, 2014 at 07:41 AM 0
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here is the code btw

using UnityEngine; using System.Collections;

 public class test : $$anonymous$$onoBehaviour {
     void Update() {
         
         if(Input.Get$$anonymous$$ouseButtonUp(0))
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast(ray, out hit) && hit.transform == transform)
             {
                 Debug.DrawLine(ray.origin, hit.point);
                 print ("hit");
                 
                 
             }
         }
     }
 }

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