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Question by watchieboy_unity · Jul 23, 2020 at 08:55 PM · 2d2d game

Snake game doesn't respond to input

I have been trying to find what is wrong with my code for a while now. When I start the game it doesn't respond to any input. The first part of the snake is simply frozen in game. The variable "dir" doesn't change when I press down any of the WASD keys, which I find super strange. Why is this happening?

 public class Head : MonoBehaviour
 {
     enum Direction
     {
         Up,
         Down,
         Left,
         Right
     }
 
     public Snake snakePrefab;
     List<Snake> snakeParts;
     bool eatenApple;
 
     Vector3 dirVector;
     Direction dir;
 
     void Start()
     {
         snakeParts = new List<Snake>();
         StartCoroutine("MoveSnake");
     }
 
     //Make the snake move in the desired direction
 
     private void Update()
     {
         //Register the key press to determine what direction the snake should be heading
         if (Input.GetKeyDown(KeyCode.W))
         {
             dir = Direction.Up;
         }
         if (Input.GetKeyDown(KeyCode.A))
         {
             dir = Direction.Left;
         }
         if (Input.GetKeyDown(KeyCode.S))
         {
             dir = Direction.Down;
         }
         else
         {
             dir = Direction.Right;
         }
 
         Debug.Log(dir);
     }
 
     IEnumerator MoveSnake()
     {
 
         //Based on which keypress was registered in the update function, move the head of the snake accordingly
         if (dir == Direction.Up)
         {
             transform.position += new Vector3(0, 1, 0);
         }
         if (dir == Direction.Down)
         {
             transform.position += new Vector3(0, -1, 0);
         }
         if (dir == Direction.Right)
         {
             transform.position += new Vector3(1, 0, 0);
         }
         if (dir == Direction.Left)
         {
             transform.position += new Vector3(-1, 0, 0);
         }
 
         //Move each part of the snake forward, and if an apple has been eaten, add an additional snakepart to the previous ending position of the snake
         for (int i = 0; i < snakeParts.Count - 1; i++)
         {
             if (eatenApple)
             {
                 Snake tailPart = (Snake)Instantiate(snakePrefab, snakeParts[i].transform.position, Quaternion.identity);
                 snakeParts.Add(tailPart);
                 eatenApple = false;
             }
             snakeParts[i].transform.position = snakeParts[i + 1].transform.position;
         }
         yield return new WaitForSeconds(0.1f);
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.tag == "Apple")
         {
             eatenApple = true;
         }
     }
 }
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avatar image Llama_w_2Ls · Jul 24, 2020 at 07:43 AM 0
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Have you tried debugging if if (Input.GetKeyDown(Keycode.W)) actually registers a key press?

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