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Question by nesma · Oct 19, 2014 at 04:20 PM · destroyspawnspawningexplosionkeypress

how can I destroying a spawn object ?

hello ^^ I have created several spawning objects , to fall down from the top of the scene to the bottom, I've created it so there is a time limit of 3 seconds between each spawn. Therefor, I have several rows of the spawning objects . I've programmed it so that when a key is pressed the object explodes , the problem I'm facing is that when a key is pressed the object is destroyed , even the spawning of the object is destroyed :/ how can I have it so that when a key is pressed the first spawn is destroyed , and then when pressed again the second spawn is destroyed

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avatar image $$anonymous$$ · Oct 19, 2014 at 04:55 PM 0
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Did you tried using Integer with your spawning order? Everytime Objects oxplodes, Integer increments and if () statement is done to recognize value of that Int ...

avatar image nesma · Oct 19, 2014 at 05:02 PM 0
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I'm sorry I don't quite understand what you mean , I used Integer with the spawn order , I also used different scripts for destroying the objects and spawning , the problem is the objects are being destroyed dependently on one another

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Answer by richyrich · Oct 21, 2014 at 04:51 PM

         //Create the spawn list
         //List<GameObject> spawnList = new List<GameObject>();
         //Do your spawing. Set bob equal your spawned game object
         //GameObject bob = whatever, etc.
         //spawnList.Add(bob);
         //When you want to destroy the first item, you just do this:
         //spawnList.RemoveAt(0);
 
         //As an example, see the use of simple integers to achieve this result
         //To use the next line of code, you would need to place this at the top of your code: using System.Collections.Generic;
         List<int> spawnList = new List<int>();
         spawnList.Add(5);   //this gets deleted first
         spawnList.Add(6);
         spawnList.Add(7);
         spawnList.RemoveAt(0);
         Debug.Log("Spawn = " + spawnList[0]);//outputs 'Spawn = 6'
         //this might not be the best implementation, but it's something to get you started
 
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