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Question by ShroomWasTaken · Aug 11, 2015 at 09:11 PM · movementkeypress

Multiple keypresses at once aren't regitered?

So, I have a movement script, working perfectly except one thing : Lets say i go to the right (D button) and then i want to jump (W button), the game doesn't register W. However if i jump and then let go of W it works?

         if (Input.GetKey(KeyCode.D))
         {
             transform.Translate(new Vector3(0, 0, -1) * playerSpeed * Time.deltaTime);
         }
         else if (Input.GetKey(KeyCode.A))
         {
             transform.Translate(new Vector3(0, 0, 1) * playerSpeed * Time.deltaTime);
         }
 
         else if (Input.GetKeyDown(KeyCode.W) && isGrounded)
         {
             // Instead of jumping the player teleports a certain amount upwards?
             transform.Translate(new Vector3(0, 1, 0) * jumpPower * Time.deltaTime);
         }
         else if (Input.GetKeyDown(KeyCode.S) && isGrounded)
         {
             // Teleports player down
             transform.Translate(new Vector3(0, -1, 0) * jumpPower * Time.deltaTime);
         }
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Answer by Mubanga · Aug 11, 2015 at 09:32 PM

So your code right now only does the first if that is true and stops there. Else if means what it is says: if the first if isn't true try this.

So what you probably want to do is remove the else from else if (Input.GetKeyDown(KeyCode.W) && isGrounded) and you should be good to go.

Edit: I also noticed your jump will overwrite movement to the right/left. Try doing something like this (untested):

     Vector3 move;
     
     move = Vector3.zero;
     
     if (Input.GetKey(KeyCode.D))
     {
         move.x = (-1 * playerSpeed);
     }
     else if (Input.GetKey(KeyCode.A))
     {
         move.x = (1 * playerSpeed);
     }
     
     if (Input.GetKeyDown(KeyCode.W) && isGrounded)
     {
         // Instead of jumping the player teleports a certain amount upwards?
         move.y = (1 * jumpPower);
     }
     else if (Input.GetKeyDown(KeyCode.S) && isGrounded)
     {
         // Teleports player down
         move.y = (-1 * jumpPower );
     }

     transform.Translate(move * Time.deltaTime)
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avatar image ShroomWasTaken · Aug 11, 2015 at 10:18 PM 0
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You solution for the overwriting didn't work :/ Though the other one did! Thanks :D Edit Didn't really notice any overwriting so i'll leave it as it is :D

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