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Question by mike29willems · May 15, 2019 at 04:47 PM · performancebooleancpudisabling

Will the state of a boolean be constant/per frame validated or only when the value changes?

I want the character to switch between controls at some point in my game. Should I use a boolean in a if-statement to determine that or should I use a new script that wil disable the previous script that will be called with on...enter() to have best performance. I red that disabling components will eat up some performance but if statements have to be called every frame, also with boolean?

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Answer by tormentoarmagedoom · May 16, 2019 at 07:57 AM

Hello.

I'm not sure to understand what you want to know. But Controls (key detections) is executed in Update, so is executed every frame.

Have all Update divided into 2 zones (if bool==true {} and else {}) will not decrease performance. I mean i think the good solution is to have a bool variable to know if need to detect once controls or the other controls.

Bye!

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avatar image mike29willems · May 16, 2019 at 07:55 PM 1
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Thanks, So the performance will not decrease because the program will not constantly check if the boolean is true? @tormentoarmagedoom

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