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Animation Tree is ignoring transition condition
I'm using an animator to control my characters animation. I've got a problem when the character is enabled after being disabled.
When the character is disabled, I save all variables from the animator
When the character is disabled, the animation tree is reset.
When the character is enabled again, I set all of the variables, and after a waitEndOfFrame I break my animation to reset it correctly.
Here is my problem : as you can see, in the transition, only a category of 1 and a false to m_wasWalking can go in but, on the left panel, I have 3 in category and true in wasMoving. The animator is going inside the "Idle" subtree by ignoring the condition.
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