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Question by nathanvj · Nov 22, 2015 at 08:20 PM · gameobjectdisabling

Disable AudioZone

I made a sprite to turn the audio off (button), but the script doesn't work. I have problems with .active thing... Here's the script:

 #pragma strict
 
 var audioIsOn : Sprite;
 var audioIsOff : Sprite;
 var Audio_Source : GameObject;
 
 function Start ()
 {
     Audio_Source = GameObject.Find("homeAudio");
 }
 
 function OnMouseDown()
 {
     if(Audio_Source.activeInHierarchy == true) //also tried .active and .activeSelf
     {
         Audio_Source.SetActive(false);
         // also tried: .active = false
         // activeSelf = false and activeInHierachy = false
         GetComponent(SpriteRenderer).sprite = audioIsOff;
     }
 
     if(Audio_Source.activeInHierarchy == false) //also tried .active and .activeSelf
     {
         Audio_Source.SetActive(true);
         // also tried: .active = true
         // activeSelf = true and activeInHierachy = true
         GetComponent(SpriteRenderer).sprite = audioIsOn;
     }
 }



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Answer by F3RILLA · Nov 22, 2015 at 08:22 PM

Try this:

  function OnMouseDown()
  {
      if(Audio_Source.activeInHierarchy == true) //also tried .active and .activeSelf
      {
          Audio_Source.SetActive(false);
          // also tried: .active = false
          // activeSelf = false and activeInHierachy = false
          GetComponent(SpriteRenderer).sprite = audioIsOff;
      }
     else  if(Audio_Source.activeInHierarchy == false) //also tried .active and .activeSelf
      {
          Audio_Source.SetActive(true);
          // also tried: .active = true
          // activeSelf = true and activeInHierachy = true
          GetComponent(SpriteRenderer).sprite = audioIsOn;
      }
  }
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avatar image F3RILLA · Nov 22, 2015 at 08:23 PM 0
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Also, I always use .activeself to check if a gameobject is active or not ;)

avatar image nathanvj · Nov 22, 2015 at 08:26 PM 0
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Thank you, was stuck for literally an hour! This fixed it, awesome! :-)

avatar image F3RILLA nathanvj · Nov 22, 2015 at 08:41 PM 0
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Your welcome dude! Glad to help! :)

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