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2
Question by JackStix · Nov 28, 2013 at 03:12 AM · childsimple fix

Accessing Child GameObject

I know there must be a simple solution to this, but I can't seem to figure it out. I have an object attached to an NPC, and I want to access it so as to enable and disable it through the script on the parent. How do I go about this?

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avatar image robertbu · Nov 28, 2013 at 03:12 AM 0
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If it is an immediate child, or if you know the path from the parent to the child, you can use Transform.Find().

avatar image diegzumillo · Nov 28, 2013 at 03:20 AM 0
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This is a possible duplicate of this question: http://answers.unity3d.com/questions/10417/how-can-i-access-the-children-of-a-transform.html There's a pretty good answer there, see if it works for you :)

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Answer by Sundar · Nov 28, 2013 at 03:39 AM

Try this

 Transform aChild = transform.FindChild( "child name" );
 
 if( aChild != null )
 {
         Debug.Log( "Found child" );
         aChild.gameobject.SetActive( true ); // false
  }
 else Debug.Log( "Child not found" );

Attach it to the parent

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Answer by SuryaPrakashModi · Jul 09, 2018 at 09:35 AM

https://youtu.be/OffZiiq0qcI

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