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This question was closed Sep 14, 2018 at 02:50 AM by Mahdniss for the following reason:

The question is answered, right answer was accepted

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Question by Mahdniss · Sep 10, 2018 at 02:18 AM · inputpluginssteambetaaction

SteamVR Beta Input Action Issue

Hello, I have created a new input Action via the SteamVR Input window under the default action set called "Move". I then mapped the action to the binding UI.

In a player movement script, I have created a public SteamVR_Action_Vector2 variable called move. I have assigned this variable via the editor's dropdown selection as \actions\default\in\Move.

I have also assigned a public Hand variable as my Camera Rig's LeftHand object.

In the update function of my player movement script, I call move.GetAxis(hand.handType) to get the axis of the touchpad.

The problem is, this error: GetAnalogActionData error (/actions/default/in/Move): InvalidHandle handle: 1153002524869919043 UnityEngine.Debug:LogError(Object) Valve.VR.SteamVR_Action_Vector2:UpdateValue(SteamVR_Input_Sources) (at Assets/SteamVR/Input/SteamVR_Action_Vector2.cs:49) Valve.VR.SteamVR_Input:UpdateNonVisualActions(SteamVR_Input_Sources) (at Assets/SteamVR/Input/SteamVR_Input.cs:536) Valve.VR.SteamVR_Input:UpdateNonVisualActions() (at Assets/SteamVR/Input/SteamVR_Input.cs:508) Valve.VR.SteamVR_Input:Update() (at Assets/SteamVR/Input/SteamVR_Input.cs:322) Valve.VR.SteamVR_Behaviour:Update() (at Assets/SteamVR/Scripts/SteamVR_Behaviour.cs:178)

I am thinking that there is something incomplete about the custom input action, but I do not know what.

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Answer by Mahdniss · Sep 14, 2018 at 02:50 AM

This was a misleading issue. I think during testing I created the wrong type of binding, and assigned it to "Touch" on the touchpad. I then created a Vector2 binding of the same name. The UI reported the binding was assigned to Touch, but the error would occur. After renaming the binding, and looking through the UI, I found that the Vector2 type must be bound to Position, and did not show up as an option under Touch.

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