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Question by FrankTastic · Mar 05, 2014 at 02:30 AM · mouse orbit

So, I have a third person model...

He works like a third person character and all that, only that he has a camera attached in front of his head for FPS references, I would like his hands to follow the mouse, as if my mouse moves up, his welded hands with fists, guns, grenades or melee his hands will slowly follow up. Is there an easy way to do something like that? Coding or non coding. I use JavaScript if that's your concern of what programming language I have learned. (Minecraft modder, here.)

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avatar image GameVortex · Mar 05, 2014 at 10:10 AM 0
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$$anonymous$$inecraft? $$anonymous$$inecraft is written in Java and that is what you use for modding as well is it not? Java has nothing to do with JavaScript (two completely different languages). Unity does not support using Java, but it does use C# which is very similar.

Anyway, you should look into the **HeadLookController**, which you can probably modify to be used on the arms ins$$anonymous$$d.

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