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Question by laurienash · Apr 29, 2013 at 09:06 PM · controlleractivateactivation

Only activate scripts when game is toggled to the first person controller

Hello, My game toggles between a first and third person controller. I have a script on a cube which I only want to work when the game is in first person, and not to work in third person.

This is the script:

 function OnMouseOver () 
 
 { rigidbody.velocity = transform.up * 05;
 
 yield WaitForSeconds (5);
 
 rigidbody.velocity = transform.up * 0;
 
 }

After looking around on the forums, I still can't work out how to change it so it is only activated in first person - I was wondering if anyone knew how to change it, or give me a pointer for what to look for?

Thanks so much, Laurien

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avatar image whydoidoit · Apr 29, 2013 at 09:09 PM 0
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How are you making the change from First to Third person views?

avatar image laurienash · Apr 29, 2013 at 09:30 PM 0
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This is the script for toggling between views:

 var cam01 : GameObject; // first person camera
     var cam02 : GameObject; // third person camera
     var player01 : GameObject; //first person controller
     var player02 : GameObject; //third person controller
     var check;                 // New check-variable
  
     //start with first person active
     function Start() {
        cam01.gameObject.active = true; 
        cam02.gameObject.active = false; 
        player02.GetComponent(CharacterController).active = false;
        check = true;
     }
  
  
     function Update() {
     
     player01.transform.position = player02.transform.position;
  
      if (Input.Get$$anonymous$$eyDown ("return")) {
        if(check) {
          cam01.gameObject.active = false; 
          cam02.gameObject.active = true; 
          player01.GetComponent(CharacterController).active = false;
          player02.GetComponent(CharacterController).active = true;
        }
        else {
          cam01.gameObject.active = true; 
          cam02.gameObject.active = false; 
          player01.GetComponent(CharacterController).active = true;
          player02.GetComponent(CharacterController).active = false;
        }
     check = !check;
     }
     
     
   }

I tried to activate and deactivate the script on the cube this way, but it's not working.

 var firstPerson : GameObject;
 var thirdPerson : GameObject;
 
 
 
 function On$$anonymous$$ouseOver () {
 
 if (firstPerson.active == true); {
 
  rigidbody.velocity = transform.up * 05;
 
 yield WaitForSeconds (5);
 
 rigidbody.velocity = transform.up * 0;
 }
 
 else { (firstPerson.active == false);
 
 rigidbody.velocity = transform.up * 0;
 
 }
 }

Thanks!

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Answer by Fornoreason1000 · Apr 29, 2013 at 10:24 PM

ok your deactivating Character Controllers but you aren't disabling the players themselves, so when you check firstperson.active it will always be true.

so for your cube script. use

if(firstperson.GetComponent(CharacterController).active == true)

instead of

firstperson.active

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avatar image laurienash · May 01, 2013 at 03:47 PM 0
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Oh no - that's still giving me errors! Also - does that not apply to both character controllers, as there will always be either the first person or third person controller active, but I only want it to apply to the first person controller?

Changing it to the new line throws me this:

Assets/Game Scripts/Important Scripts/testOn$$anonymous$$ouseOverVelocity1.js(12,21): BCE0044: expecting :, found '='.

avatar image Fornoreason1000 · May 01, 2013 at 04:22 PM 0
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thats weird there nothing like that, Oh wait that a syntax error, you have Syntax errors. and a spelling mistake. dont worry fixed them

 var firstPerson : GameObject;
 var thirdPerson : GameObject;
  
  
  
 function On$$anonymous$$ouseOver () {
 
 
     if (firstPerson.GetComponent(CharacterController).active) {
  
         rigidbody.velocity = transform.up * 10;
  
         yield WaitForSeconds (5);
  
         rigidbody.velocity = transform.up * 0;
     }
  
 else if (!firstPerson.GetComponent(CharacterController).active) {
  
     rigidbody.velocity = transform.up * 0;
  
 }
 }
avatar image laurienash · May 02, 2013 at 11:50 AM 0
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Wow thanks so much!!! That's really helped a lot :) (thanks)

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