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Question by relativ · Jan 26, 2017 at 02:19 PM · rotationgamelookatrts

Turn to Target slowly

Hi,

I have written an artillery script and for testing I used LookAt() in order to shoot. This is ofc unrealstic when using a cannon from the 19h century, as it immediatley 360 noscopes the enemy. So, I was wondering how I can force the gun to rotate slowly by the given rotate speed (public float). It should rotate towars the enemy (Vector3 enemy_pos)

Do I have to use a coroutine here?

It would be awesome if someone could give me some ideas how I can realize this

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Answer by capnjake · Jan 26, 2017 at 02:30 PM

Use this method:

 var q = Quaternion.LookRotation(target.position - transform.position);
 transform.rotation = Quaternion.RotateTowards(transform.rotation, q, rotateSpeed * Time.deltaTime);


Ignore the below - but keeping it in case it helps someone

Use Transform.Rotate instead.

https://docs.unity3d.com/ScriptReference/Transform.Rotate.html

 float rotateSpeed = 5f;
 Vector3 direction = Vector3.right * rotateSpeed;
 this.transform.Rotate(direction * Time.deltaTime);

You can change the speed of the rotation by using any direction multiplied by whatever speed you'd like it to turn at.

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avatar image relativ · Jan 26, 2017 at 02:45 PM 1
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Hm, I used this before and it did not rotate Vector3 direction = targetPos rotateSpeed; this.transform.Rotate(direction Time.deltaTime); Is my code, targetPos is this: target.transform.position

avatar image capnjake relativ · Jan 26, 2017 at 02:53 PM 0
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I believe I misunderstood the question. See the updated post.

avatar image relativ capnjake · Jan 26, 2017 at 05:59 PM 0
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Hm, that's something I also tried, doesn't work either

avatar image Retrovius · Jul 25, 2018 at 04:48 PM 0
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How might we achieve the same effect in 2d?

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