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Question by KuroiRoy · Mar 27, 2015 at 01:27 PM · buttoncustom editor

Extending ButtonEditor

In the source for UI Button inspector, ButtonEditor, they simple extend SelectableEditor like so:

 [CustomEditor(typeof(Button), true)]
 [CanEditMultipleObjects]
 public class ButtonEditor : SelectableEditor

But when I try the same thing:

 [CustomEditor(typeof(MyButton), true)]
 [CanEditMultipleObjects]
 public class MyButtonEditor : ButtonEditor

It gives an error for CustomEditor "Constuctor has 0 parameters but is invoked with 2 arguments" and an error saying ButtonEditor doesn't exist. Also "using UnityEditor.UI" tells me UI doesn't exist.

The reason I'm trying to do this, is because I want to be able to set the selected state of the button so I can select multiple at once. I've tried to use Toggle but that doesn't work well for my purposes. The function controlling the selected state is protected so I have to extend the button and if I want to change the functionality. The custom inspector for the button then hides my any public variables from MyButton in the editor.

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Answer by KuroiRoy · May 08, 2015 at 09:55 AM

I've found the answer in another question.

http://answers.unity3d.com/questions/847994/unityeditorui-reference-missing.html

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