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Question by Phiru · Sep 30, 2013 at 11:11 AM · keyboardkeycode

Change scene.. and GetKey func.

I am facing a problem with GetKey(..) function. It's a little hard to explain, anyways I am trying.

  1. Pressing Key 'A' down, so i can check if Key 'A' is pressed or not.

  2. while Key 'A' being pressed, i am pressing Key 'B' as well. And I can get both keys are pressing using GetKey(..) function.

  3. When I move to another scene, the function GetKey('A') doesn't work. Only GetKey('B') works. I think the problem is related to hardware of keyboard.

I need the Key 'A' to be being pressed always even though other keys are pressed or not. Is it possible with Unity3D?

I am really looking forward any ideas or links. Thanks in advance.

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avatar image Professor Snake · Sep 30, 2013 at 01:19 PM 0
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It would be great if you could include your code with the question.

avatar image robertbu · Sep 30, 2013 at 05:06 PM 0
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It is highly unlikely to be a hardware issue. I second @Professor Snake's suggestion that you post your code so folks can take a look.

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