- Home /
Change scene.. and GetKey func.
I am facing a problem with GetKey(..) function. It's a little hard to explain, anyways I am trying.
Pressing Key 'A' down, so i can check if Key 'A' is pressed or not.
while Key 'A' being pressed, i am pressing Key 'B' as well. And I can get both keys are pressing using GetKey(..) function.
When I move to another scene, the function GetKey('A') doesn't work. Only GetKey('B') works. I think the problem is related to hardware of keyboard.
I need the Key 'A' to be being pressed always even though other keys are pressed or not. Is it possible with Unity3D?
I am really looking forward any ideas or links. Thanks in advance.
It would be great if you could include your code with the question.
It is highly unlikely to be a hardware issue. I second @Professor Snake's suggestion that you post your code so folks can take a look.
Your answer
Follow this Question
Related Questions
How to use event.KeyCode 1 Answer
If, GetKeyDown, and Update() not working 2 Answers
KeyCode to Ui ? for mobile 1 Answer
Help with Virtual Keyboard 0 Answers