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Question by silverxah · Jul 19, 2016 at 04:25 PM · movementraycastrotategyroscopegyro

Moving.Rotating a Raycast with Respect to Rotation

So I have a raycast pointing forward originating from one unit below my camera and I am rotating my camera based upon the orientation of a gyroscope. The problem is the raycast doesn't move when I turn the camera and as a result, when I look downward, I can see the raycast origin in the center of the screen. What I want is for the ray to always be "below" the camera such that no matter what the camera orientation is, the ray will originate from below the screen. Any idea how I achieve this? Also if anyone knows how to solve this question here: http://forum.unity3d.com/threads/gyroscope-quaternion-to-unity-camera-help-please.75288/ , that would be greatly appreciated. I get that I need to add an offset but I have no clue what it is.

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avatar image Glurth · Jul 19, 2016 at 07:32 PM 0
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FYI-that link doesn't work for me

avatar image silverxah Glurth · Jul 19, 2016 at 11:08 PM 0
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Huh yeah, for some reason the comma is included in the hyperlink. This should fix it.

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Answer by Glurth · Jul 19, 2016 at 07:31 PM

I suspect you are settings the source of your ray with something like

 rayorigin=camera.transform.poistion- (dist*Vector3.up);

In this case Vector3.up is fixed in world space.
Instead use the transform's world "up":

 rayorigin=camera.transform.poistion- (dist*camera.transform.up);

(https://docs.unity3d.com/ScriptReference/Transform-up.html)

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avatar image silverxah · Jul 19, 2016 at 08:20 PM 0
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Yeah my script more or less does that. Will try subtracting transform.up. Thanks! :D

avatar image silverxah · Jul 19, 2016 at 08:21 PM 0
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Yep it works, thank you so much!

avatar image Glurth silverxah · Jul 19, 2016 at 11:21 PM 0
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great! Since it works, please accept it as the answer.

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