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Question by joshuadhayes · Jan 12, 2016 at 06:36 PM · instantiateshootingkeyboard input

I'm having some trouble getting my shooting to work in unity2D

alt text

I've attached a picture of my current code.

When the I release the down arrow key, a projectile should be spawning, but it's not.

I've entered two debug statements to try and figure out where my code is messing up. Step 1 is being reached, but when I release the down arrow key, step 2 isn't printing to the debug console and the projectile isn't instantiating.

What's also weird is that I have another script that makes an animation play when the down arrow key is released, and that's working perfectly.

Any help will be greatly appreciated.

screenshot-2.png (215.5 kB)
screenshot-2.png (215.5 kB)
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avatar image vintar · Jan 12, 2016 at 07:50 PM 0
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Are there no errors printed to console?

avatar image joshuadhayes vintar · Jan 12, 2016 at 08:32 PM 0
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yes. there are no errors printed to the screen.

avatar image vintar · Jan 12, 2016 at 09:03 PM 0
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Why don't you try :

 if(Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.DownArrow) && shootDelay.canShoot && Player.alive)
avatar image joshuadhayes vintar · Jan 12, 2016 at 09:23 PM 0
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yes you're right. I changed it in my code. but I have figured somethings out that makes this situation even more odd.

Initially I had a PlayerSpawner object that would spawn my player when the level loaded. I took that out and just put my player prefab in the scene's hierarchy. I then removed the projectile spawner code from the player, and added it back again. It then all the sudden works. However when I save the scene, close out unity, and open the project, the problem is back again, and I have to remove the code and reapply it to get it to work.

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