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Question by GibberishStudios · Feb 20 at 09:39 PM · inputkeyboard inputtap

Unity input system: TapInteraction does not produce a value when using ReadValue()

I'm trying to create a keyboard binding that rotates my player when tapping the keyboard (holding down would move the character).

This is my simple setup: alt text

alt text

I'm using Unity Events with the following code.

 public void OnTurn(InputAction.CallbackContext moveContext){
        if(moveContext.performed){
            if(moveContext.interaction is TapInteraction){
                 Debug.Log("tap");
                 Debug.Log(moveContext.ReadValue<Vector2>()); //returns an (0,0) vector
             }
        }
 }

The vector returns (0,0), where I am expecting it to return a vector2 value based on the key pressed. I have a feeling that it has something to do with a tap not being long enough for an actuation to be registered, but I can't seem to fix it.

Any help is appreciated

screenshot-from-2022-02-20-15-17-38.png (39.5 kB)
screenshot-from-2022-02-20-15-17-16.png (23.8 kB)
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