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Question by wechat_os_Qy07C5kWC5PVjTTAMGUIjGIx8 · Jun 21, 2021 at 04:32 AM · shadershadowsshader programming

Have a problem about receiving shadows

I'm writing my own shader and I have learned about how to receive shadows. When I applied my shader to the grass, it did receive shadows. But the problem is, when I added some wind, the grass swung but the shadows didn't. Since I'm using forward rendering with screen-space shadows, I guess that the problem appeared in generating shadow maps. So I tried to remove the fallback statement in my shader, and the shadow, as I expected, could be received but not cast on grass, directly on the ground instead (as shown blow). alt text So I guess my shader passes could not be taken into account when generating shadow maps. What should I add into my shader? Thank you.

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Answer by wechat_os_Qy07C5kWC5PVjTTAMGUIjGIx8 · Jun 21, 2021 at 05:01 AM

OK, fine. I added a shadow caster and it went right. I tried to add a shadow caster before, but forgot to enable instance. So shadow caster is neccesary even if you only receive shadows?

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avatar image Sinterklaas · Jun 21, 2021 at 01:04 PM 0
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That's correct, yes. Only materials with a shadowcaster pass can themselves receive shadows. The reason is a bit difficult to explain, but it has to do with Unity's screen-space shadowing model.

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