- Home /
Unity Pro with iOS Pro - "Development Build" Lighting Issues
Environment: Mac OS X 10.9.1 - Unity Pro (4.3.3) - iOS Pro:
When I set my iOS build to "Development Build", it will use antialiasing and my lighting is all correct. The app looks and runs great. When I turn off the "Development Build" setting, my lighting, a single directional light, seems to disappear. The lighting will be correct for a second and when the camera moves, the lights go out.
Development Build:
Non-Development Build:
Is there something simple I am missing that is making my development build different, in this case better, than my non-development build? Why would they be different?
I have both Unity Pro and the iOS Pro add-on and the licenses are enabled through the IDE.
Answer by legion_44 · Feb 06, 2014 at 11:44 PM
Go to Edit -> Quality and check that Your currently selected Quality Level have AntiAliasing turned on.
(Maybe Unity just switches to the highest level when building development build?)
Hope that helped You,
Paul
Thanks for the reply. The antialiasing was actually on. It turned out that when I changed the setting from "Deferred Lighting" back to "Forward", it took care of the antialiasing issue, but not the lighting problem. I just don't understand why the development build would be any different...
Your answer
Follow this Question
Related Questions
Trees - Lightning bug 1 Answer
lightning strike ability 0 Answers
How can I switch out of Development Release Channel? 1 Answer
Can only build DEVELOPMENT with WebGL 0 Answers