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In unity3d 3 in, Point light and Spotlight no Shadows?
In unity3d 3 in, Point light and Spotlight no Shadows? I've been in the "Edit" - "Project Settings" - "Player" "Standalone" - "Rendering Path" is set as "Deferred Lighting", but is still in the Point light and Spotlight No Shadows Effect?WHY?
Don't know why someone didn't suggest lightmapping to you here, lightmapping will cast shadows but only for static objects (objects that do not move, rotate or change scale) You can do this in Unity's free version
Answer by Eric5h5 · Dec 30, 2010 at 02:56 AM
You need Unity Pro for shadows. Also, cameras have their own forward/deferred settings.
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