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Question by jzhang1 · Aug 31, 2012 at 01:37 AM · shadows

Weird shadows

I generated a basic terrain mesh and use a directional light with hard shadows. The shadows look really weird, can anyone shed some light on why it look like this? How do I get smooth normal looking shadows?

https://s3.amazonaws.com/jzhang-share/Shadows.png

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Answer by Devon Hall · Aug 31, 2012 at 01:40 AM

So this actually might not be Unity since it can be quite a large number of things.

My main question is, does it look like that from every angle? If not try to move it or adjust the actual shadow settings in:

 Edit -> Project Settings -> Quality Settings

and on the actual light (shadow caster) itself.

If all else fails (i.e reinstalling unity, rebooting, having a friend test it) it could be a more serious hardware problem on the side of your graphics card.

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avatar image jzhang1 · Aug 31, 2012 at 04:05 AM 0
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This problem seems to get better when I up quality settings, although it doesn't go away completely. That really sucks that it might be my graphics card.

avatar image Devon Hall · Aug 31, 2012 at 05:59 AM 0
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Well the best way to tell is have a friend test it. You can use DropBox's public folder and export a webplayer build to that and send them the public link from dropbox and see if it still shows up.

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