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Weird shadows
I generated a basic terrain mesh and use a directional light with hard shadows. The shadows look really weird, can anyone shed some light on why it look like this? How do I get smooth normal looking shadows?
Answer by Devon Hall · Aug 31, 2012 at 01:40 AM
So this actually might not be Unity since it can be quite a large number of things.
My main question is, does it look like that from every angle? If not try to move it or adjust the actual shadow settings in:
Edit -> Project Settings -> Quality Settings
and on the actual light (shadow caster) itself.
If all else fails (i.e reinstalling unity, rebooting, having a friend test it) it could be a more serious hardware problem on the side of your graphics card.
This problem seems to get better when I up quality settings, although it doesn't go away completely. That really sucks that it might be my graphics card.
Well the best way to tell is have a friend test it. You can use DropBox's public folder and export a webplayer build to that and send them the public link from dropbox and see if it still shows up.
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