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Question by iamtomhewitt · Sep 10, 2017 at 06:45 PM · lightinglightshadows

No Shadows present when switching build mode to Android

I've started a new project in Unity, and set up a simple scene. The shadows work fine.

However, when I switch the platform to Android, all the shadows disappear, like they've been turned off.

Things I've checked/done:

  • Increased the shadow distance for Android in Quality Settings. No effect.

  • Changed Graphics Emulation to No Emulation. No effect.

  • Checked that all Lights and Objects are casting and receiving shadows.

  • Switching back to PC platform shows shadows. Switching back to Android has no effect.

  • Tried building and running the project on Android, shadows are still not present.

I am starting to wonder if this is a bug. Is there anything else that I have not tried that could be the cause?

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avatar image TheSOULDev · Sep 11, 2017 at 02:17 AM 0
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Have you checked the quality settings? Lower quality settings will disable the shadows and I remember that when I started development I was astonished to learn that Unity automatically sets the lowest quality by default for mobile devices.

avatar image iamtomhewitt TheSOULDev · Sep 11, 2017 at 08:14 AM 0
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Hi, I've checked that as well, even when I change quality there is no difference.

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Answer by iamtomhewitt · Sep 11, 2017 at 08:16 AM

So, in the end I just exported everything into a blank new project, and shadows seem to appearing.

No idea what the problem was, so I'd guess this was done down to some sort of bug?

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Answer by N00MKRAD · Sep 11, 2017 at 07:17 AM

Have you tried both deferred and forward rendering?

Also, keep in mind that realtime shadows are expensive on mobile.

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avatar image iamtomhewitt · Sep 11, 2017 at 08:15 AM 0
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Yeah I've tried that as well, with no luck.

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