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Question by lixiaomin170 · Apr 12, 2019 at 03:09 PM · renderingpost processing

Unity release build cannot show images when used the multi-pass rendering

Hi, I wrote a script for multi-pass rendering, which is to render images in different resolutions. For example, the first layer with a full-screen low resolution render into a texture. The second layer has a higher resolution but smaller image scope also rendered into a texture. After that, I draw these two layers texture into the camera view, so the overall image will have different resolution.

The problem is, it works in Unity edit model but when I build a release version, I can see nothing on the screen. It looks like the images are not drawn on the camera view. The same scene without multi-pass rendering processing, the release build works.

Could anyone tell me what's the problem it could be?

Here are the screenshots: In Unity Edit model: alt text In release build: alt text

multi-reso.png (452.2 kB)
release-build.png (12.8 kB)
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