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Question by michael 4 · May 08, 2011 at 08:22 PM · shadermaterialglobaloverdraw

Apply a global shader

Is there a quick easy way to apply a global shader to the entire scene?

Im sure I can figure out the long way to do it, I just wanted to make sure there wasnt a function that already accomplished this.

I want to use it to toggle my version of an overdraw mode in game.

Thanks.

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avatar image Jessy · May 08, 2011 at 11:59 PM 0
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http://unity3d.com/support/documentation/ScriptReference/Camera.RenderWithShader.html

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Answer by michael 4 · May 09, 2011 at 01:16 PM

Thanks for the comment above, for other peoples referance Ill just reiterate what they said so the question could be marked answered.

Camera.main.SetReplacementShader(Your shader);//sets a global shader in that camera
Camera.main.ResetReplacementShader(); // resets back to the original
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avatar image xzores · Dec 26, 2015 at 12:41 PM 0
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THAN$$anonymous$$S $$anonymous$$ATE

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