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This question was closed Mar 06, 2013 at 08:30 PM by Kiloblargh for the following reason:

The question is answered, right answer was accepted

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Question by Kiloblargh · Mar 03, 2013 at 08:11 AM · shadertransparencyeffectdepth-bufferoverdraw

How to handle eyeballs on a transparent character?

You can see through the whole character, but its eyes are solid. So what I want to do is make it so you can't see the eyeballs at all looking through the back of the character, only from the front, and only where they are not covered by the eyelids. If that doesn't make sense, I can post a picture- but basically, I'm trying to make the skin mesh obscure the eyes as if it were opaque but everything else you can see through it.

I don't know how to go about that; but I assume a second eye socket model with a custom shader is required... Maybe someone has already solved this problem for their game?

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avatar image Meater6 · Mar 03, 2013 at 08:26 AM 0
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It sound more like a culling problem. Perhaps make the eyeballs like an umbrella shape, and have no back facing faces?

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