Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by studentvz · Jul 18, 2015 at 06:08 AM · terrainperformanceoverdraw

Overdraw problem, how to fix it? (Android)

Hi,

I'm having perofrmance problems with my game. After some time phone starts to overheat and games start to stutter (on some moments for few frames). After some researcing I've come to overdraw, you can see picture from my editor.

For 95% time I have 60FPS, but on some moments - frames it drops below 55, almost never below 50.

alt text

I'm using Unity Terrain, Vehicle and few Buildings.

My stats: 30-45 Draw Calls 15-22 Tris 13-20 Verst

How can I fix this?

overdraw.jpg (83.3 kB)
Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Jul 17, 2015 at 04:34 PM 0
Share

Do you have some alpha overlay? Do you not want to cull the back faces?

avatar image studentvz · Jul 17, 2015 at 07:48 PM 0
Share

$$anonymous$$eat5000, first of all thank you for trying to help me. I'm a beginner and I almost finished my game which is very nice - compering to similar avaliable at play store. Just this issue with performance/oveheating poped out.

I think I don't have any alpha overlay, how can I check that? This expresions are new to me, just yesterday I found for overdraw... (I'm using mobile diffuse shaders for my objects).

Thank you on your help.

avatar image meat5000 ♦ · Jul 18, 2015 at 06:18 AM 0
Share

If you have any fullscreen image effects/ processing that has an alpha value (for transparency) can often cause a lot of overdraw and extra processing. Your whole screen gets processed through this transparent layer. Quite intense stuff. Android doesn't like transparency at the best of times.

https://www.google.co.uk/search?q=unity+android+transparency+overdraw&ie=utf-8&oe=utf-8&client=ubuntu&channel=fs&gfe_rd=cr&ei=he-pVcTgHInn7AampYHABg&gws_rd=ssl#channel=fs&q=unity+android+transparent+overdraw

avatar image SomeSortOfHuman · Jul 18, 2015 at 08:25 AM 0
Share

Do you have more than one camera? If so, make sure they're rendering only the bare $$anonymous$$imum to achieve what you want from them.

avatar image studentvz · Jul 21, 2015 at 10:28 AM 0
Share

@SomeSortOfHuman I have only one camera, shadows are off.

@meat5000 I'm using Simple Water and I noticed that one texture has Alpha. Also simple water is using normal map. I have removed water but device (LG G3) overheats after same time, and game again is not fluid, some stuttering can be noticed as before. I've also managed to drop 6 more draw calls but there is no change of performance at all. I also suspected on my device, but other Unity games works ok (and for some of them I know that they have way more draw calls that $$anonymous$$e, and Verts/Tris are the same, or even higher).

Also, I'm using SkyBox that takes only 1 Draw Call. It is cubed skybox.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to only show objects in range ? 2 Answers

I have to render a whole island from the vantage point of a mountain. What are your tips on how to manage performance? 0 Answers

Very big terrains can make the Unity slow? 2 Answers

Should I increase tris and vertex in favor of reducing alpha overdraw for iOS? 0 Answers

How do I increase performance during a scene load? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges