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How can I add volume/depth to shadows?
How can I achieve a volumetric-looking shadow that looks like the image below? I'm trying to build an environment with a "fog" layer at the bottom, and I'd like to have the shadows have some depth to them.
For the fog layer, I'm using a shader that reads from the depth buffer to blend with the mountains. However, I'm not sure how to make the shader receive shadows that have a foggy look to it.
Any ideas will be greatly appreciated!
You might want to take a look at some of these shaders: https://github.com/mistajuliax/VolumetricLighting-1/tree/master/Assets/VolumetricFog/Shaders
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