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Question by knarola · Aug 03, 2015 at 05:28 PM · unity 5cameracamera-movement

Smooth Camera follow

I am using a fixed static background. I have a gameobject(Current ref. image) which is moving with the help of waypoints. I have made camera to follow the Current. The camera is stuttering while moving. Can anyone help me to solve the camera stuttering and make it follow the Current smoothly?

This is my code attached to camera following the star

 public class CameraController : MonoBehaviour{
 
     void Start () 
     {    
         GameObject.FindGameObjectWithTag("OptionCamera").GetComponent<Camera>().orthographicSize = (20.0f / Screen.width * Screen.height / 2.0f);      
     }
 
     void LateUpdate()
     {
         if (GameObject.FindGameObjectWithTag ("Current") != null) {
             if(GameObject.FindGameObjectWithTag ("Current").GetComponent<CurrentController>().Greenblast == false &&
                GameObject.FindGameObjectWithTag ("Current").GetComponent<CurrentController>().Redblast == false)
             {
                 Vector3 pos = GameObject.FindGameObjectWithTag ("Current").transform.position;
                 transform.position = new Vector3 (transform.position.x, pos.y, transform.position.z);
             }
         }
     }
 }


alt text

screen-shot-2015-08-03-at-10503-pm.png (25.7 kB)
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Answer by Requiem36 · Aug 04, 2015 at 12:58 PM

If the gameObject you're following have a Rigibody on it, you better use FixedUpdate() to put the code you do the following in.

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avatar image knarola · Aug 04, 2015 at 01:00 PM 0
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It is just an image with collider. It does not have RigidBody.

avatar image Requiem36 · Aug 04, 2015 at 01:58 PM 0
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Is it animated ?

avatar image knarola · Aug 05, 2015 at 08:37 AM 0
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no it is static and fixed at same position.

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Answer by Sharpless512 · Aug 05, 2015 at 09:37 AM

Maybe lerp your camera movement instead of teleporting to exact coordinates

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Answer by meat5000 · Aug 05, 2015 at 09:39 AM

http://answers.unity3d.com/questions/1012337/player-or-background-stutter.html

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