Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MTDues · Sep 05, 2017 at 09:43 AM · c#javascriptshadershader programming

Shader was doing good suddenly shows this error pls help

hello unity community

this is a dissolve shader it was going good and working fine 100% in my game suddenly shows this error, which missed up my whole game project so pls help me in this code

thanks inadvance

here is the error

alt text

The shader code

 Shader "Dissolve/Dissolve_TexturCoords" {
 Properties {
     _Color ("Main Color", Color) = (1,1,1,1)
     _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1)
     _Shininess ("Shininess", Range (0.03, 1)) = 0.078125
     _Amount ("Amount", Range (0, 1)) = 0.5
     _StartAmount("StartAmount", float) = 0.1
     _Illuminate ("Illuminate", Range (0, 1)) = 0.5
     _Tile("Tile", float) = 1
     _DissColor ("DissColor", Color) = (1,1,1,1)
     _ColorAnimate ("ColorAnimate", vector) = (1,1,1,1)
     _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
     _BumpMap ("Normalmap", 2D) = "bump" {}
     _DissolveSrc ("DissolveSrc", 2D) = "white" {}
     _DissolveSrcBump ("DissolveSrcBump", 2D) = "white" {}
 
 }
 SubShader { 
     Tags { "RenderType"="Opaque" }
     LOD 400
     cull off
     
     
 CGPROGRAM
 #pragma target 3.0
 #pragma surface surf BlinnPhong addshadow
 
 
 
 sampler2D _MainTex;
 sampler2D _BumpMap;
 sampler2D _DissolveSrc;
 sampler2D _DissolveSrcBump;
 
 fixed4 _Color;
 half4 _DissColor;
 half _Shininess;
 half _Amount;
 static half3 Color = float3(1,1,1);
 half4 _ColorAnimate;
 half _Illuminate;
 half _Tile;
 half _StartAmount;
 
 
 
 struct Input {
     float2 uv_MainTex;
     float2 uv_BumpMap;
     float2 uvDissolveSrc;
 };
 
 void vert (inout appdata_full v, out Input o) {}
 
 void surf (Input IN, inout SurfaceOutput o) {
     fixed4 tex = tex2D(_MainTex, IN.uv_MainTex);
     o.Albedo = tex.rgb * _Color.rgb;
     
     float ClipTex = tex2D (_DissolveSrc, IN.uv_MainTex/_Tile).r ;
     float ClipAmount = ClipTex - _Amount;
     float Clip = 0;
     float4 DematBump =  tex2D (_DissolveSrcBump,IN.uv_MainTex/_Tile);
     o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
 if (_Amount > 0)
 {
     if (ClipAmount <0)
     {
         Clip = 1; //clip(-0.1);
     
     }
      else
      {
     
         if (ClipAmount < _StartAmount)
         {
             if (_ColorAnimate.x == 0)
                 Color.x = _DissColor.x;
             else
                 Color.x = ClipAmount/_StartAmount;
           
             if (_ColorAnimate.y == 0)
                 Color.y = _DissColor.y;
             else
                 Color.y = ClipAmount/_StartAmount;
           
             if (_ColorAnimate.z == 0)
                 Color.z = _DissColor.z;
             else
                 Color.z = ClipAmount/_StartAmount;
 
             o.Albedo  = (o.Albedo *((Color.x+Color.y+Color.z))* Color*((Color.x+Color.y+Color.z)))/(1 - _Illuminate);
             o.Normal = UnpackNormal(tex2D(_DissolveSrcBump, IN.uvDissolveSrc));
         
         }
      }
  }
 
  
 if (Clip == 1)
 {
 clip(-0.1);
 }
 
    
     //////////////////////////////////
     //
     o.Gloss = tex.a;
     o.Alpha = tex.a * _Color.a;
     o.Specular = _Shininess;
     
 }
 ENDCG
 }
 
 FallBack "Specular"
 }
 


error-shader.png (26.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by akillingbeck · Sep 05, 2017 at 12:08 PM

Post shader code please

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MTDues · Sep 05, 2017 at 01:21 PM 0
Share

i ve added the shader code

avatar image akillingbeck · Sep 05, 2017 at 01:32 PM 0
Share

I believe you need to specify the albedo color for when the if (ClipAmount < _StartAmount) condition fails.

avatar image MTDues akillingbeck · Sep 05, 2017 at 02:34 PM 0
Share

may u post the edited code part ?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

419 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Vectors in shader/CGINC 0 Answers

Setting color for compute shader structure trough c# 0 Answers

Shader - Custom Dilate Node for Shader Graph 1 Answer

Multiple Cars not working 1 Answer

Why is shader/canvas background black?,When I run my shader code in unity the canvas has a black background? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges