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Characters blur when moving even though motion blur isn't enabled
Characters will have blur around them when moving even though motion blur isn't enabled. It's usually more apparent with low fps. Is there a way to fix this?
Sorry, if I'm being completely honest I have no idea what could be causing this. Are you sure you have nothing in the game running that could be triggering this effect? If it really doesn't work, try upgrading to the LWRP (BAC$$anonymous$$UP YOUR PROJECT FIRST IT'S SUPER I$$anonymous$$PORTANT THIS $$anonymous$$IGHT BREA$$anonymous$$ IT) and see if the problem persists.
Are you using TAA? If so, try lowering the blending for objects in motion.
Yea seems that you're right, but it's actually Stationary Blending. I tried lowering it, but there will be a lot of flickering everywhere. Any ideas? TAA has always been annoying. Here are my settings.
Unfortunately, as it is there isn't much you can do. Unity's TAA implementation uses neighbourhood clamping to limit this kind of smearing. This does work very well in most cases, but in your particular case the grass has a very wide colour range, so it assumes that because the character's colours are within that range, they must be correct.
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