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Question by DrummerB · Sep 10, 2018 at 01:47 PM · editorshadersserializationreloadcompute shader

Callback when (compute) shader is reloaded

When you change the source of a shader during Play mode, Unity recompiles and hot swaps the shader. Unfortunately, it looks like compute shader properties are not restored after the hot swap. The textures that I set on my compute shader become null after the reload.

Is there a way to be notified or detect a shader hot swap, so that I can reassign the shader properties? It seems like this is different from a full C# assembly hot swap. If you only change the shader code, the C# scripts are not reloaded and therefore, the usual solutions don't seem to work.

Here's what I've tried so far:

  • DidReloadScripts annotation

  • AssemblyReloadEvents.afterAssemblyReload event

  • Use computeShader.GetInstanceID() and see if it changes after a hotswap (it doesn't).

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