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Question by
Best_Name_Ever · Sep 29, 2012 at 12:17 AM ·
iosmipmap
Building to iOS devices with 3.5.6RC4 screws up mipmapping
When building with older versions of unity textures that were mipmapped would render at full 512X512 resolution when they were close to the camera. Those same textures now render at 256X256 with mipmapping turned on but will render at full resolution if we disable the mipmapping.
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