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Flash mouse events with WebGL in Chrome
I tried to export a simple scene as WebGL (with sigle sphere object and script with standard GUI interface elements - buttons and text-boxes). Mouse events stoped working for any flash object within the page - no mousemove/mouseup. Mousedown works strange The problem in Chrome ver 44.0.2403.157 m Firefox works fine
When I press mouse button down it looks like flash player receives mousemove event
@LightSource, sorry for long time without reply.
Flash player receives mousedown (and probably mousemove, I'm not sure - the flashmovie is not $$anonymous$$e) when I press mouse button down. That's all. No mousemove when I move mouse (in any pressed/unpressed state), no mouseup. So I cannot even click a flash banner on the page. I checked to different flashmovies - the same problem. Without unity webgl player they work fine. $$anonymous$$ay be unity webgl modifies mouse event system of the Chrome somehow?
Can somebody give me some hints what should I try to do to fix it up?
Have you tried in different browsers with both the touchpad and mouse?
Having the same issue but with normal DO$$anonymous$$ events also being apparently "eaten" by the webGL canvas.
Works in Firefox 41.0.2, but not Chrome 47.0.2526.27 beta-m (64-bit)
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