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Question by Lautaro-Arino · Jan 03, 2014 at 06:14 PM · 2dcollisionphysics

No collision detected with 2D rigidbody

I have a ZombieBoy with a circle collider2D and a box collider2D and a RigidBody2D . The player shots energy balls which has a Circle Collider2D and a Rigidbody2D. It is set to trigger. But i have also tried without it set to trigger.

The ZombieBoy has this on its script

             void OnTriggerEnter (Collider other)
             {
                     Debug.Log ("Im hit! " + other.name);
             }
     
             void OnCollisionEnter (Collision collision)
             {
     
                     Debug.Log ("Im hit! " + collision.gameObject.name);
             }

But i get nothing in the console, and no breakpoints react.

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Answer by Key_Less · Jan 03, 2014 at 06:27 PM

Since you are using 2D colliders, you'll want to use:

 void OnTriggerEnter2D(Collider2D other)
 // and 
 void OnCollisionEnter2D(Collision2D collision)
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avatar image Aappo · Sep 08, 2015 at 06:36 AM 0
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