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Spot Light shadows get pixelated when increasing the spot angle value.
I've been trying to light up a scene from my game for a while now. During this process, I noticed that as soon as I increase the spot angle from a Spotlight, the shadows being cast by this light gets pixelated. I already tried to change the shadow resolution, shadow distance, and the light range, but these adjustments didn't solve the problem. Does anyone know why this is happening?
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