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Question by Jnth · Oct 24, 2016 at 09:34 AM · scriptableobjectspotlight

one Spotlight for several gameobject

Hello everyone, I'm new on the community and kind of beginner in Unity. Here's my question : I would like to know if it's possible to create a script able to assign a spotlight (as the reference one) to each gameobjects named "light" for exemple. By this way I should be able to modify only the "reference spotlight" instead of 500 spotlight as it's currently the case in my scene. Actually my project/scene is composed of several lights (more than 500).

Thank you for your time and your help. Regards,

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avatar image doublemax · Oct 24, 2016 at 10:03 AM 0
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You can turn your light into a prefab and attach that to all gameobjects. Then, modifying the prefab would change all instances.

Or you could use GameObject.FindGameObjectsWithTag to find all gameobject with a specific tag and then iterate over the list.

However, 500 lights sounds pretty excessive, you'll most likely run into performance problems.

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Answer by Jnth · Oct 25, 2016 at 09:36 AM

Hi again , your solution about turn my light into a prefab and attach that to all gameobjects works well, thanks again. But it's very hard-working to drag & drop my prefab to all gameobjects. Is there a way to create a kind of list of gameobject and then assign my prefab to this list ?

Thanks again for your time and your help !

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