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Why not tiling on Shader (Sprite/Diffuse)? Unity 5.4.1 f1
Why not have the "Texture Tiling" option in my editor for Sprite / Diffuse?
Answer by Eric5h5 · Sep 25, 2016 at 12:00 AM
It wouldn't work because sprites are intended to be packed into an atlas, which can't really tile, at least not in the usual way. Tiling like that only works for a single texture.
@Eric5h5 Thanks for your comment. But the question is: It is no longer possible in this version of Unity? Bearing in $$anonymous$$d that in other versions it was possible.
The sprite shaders have never supported tiling, in any version. The display of tiling info was removed a few versions ago since it didn't actually do anything anyway, so it's confusing to show it.
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